メンテナンスは3時間以内で終わる予定。19時から始まり22時に終わります。
-内容-
●新しいコンタクト
・エンフォーサにはAletta Cadagan、クリミナルにはGumballのNPCが追加されます。
・新しいNPCのLvは20までで、衣服の所持数、新しい武器、新しいMODなどがアンロックできます。
・新しいNPCはFinancial Districtに追加されます。
●新しいMOD
・Blow Torch(キャラクターMOD)
車を修理することが出来る。
追記:車が撃たれていても火が出ていても修理できました。
・Remote Detonator(キャラクターMOD)
自分の車に爆弾を仕掛けることができ、任意のタイミングで起爆することが出来る。
・Mobile Radar Tower(車MOD)
このMODをセットしてある車の周辺にいる敵を、自分のレーダーに表示させることが出来る。
ただし、効果範囲内に敵には、その車がレーダーに表示されてしまう。
・Muffler(車MOD)
アクセルを踏んでない状態に限り、敵のレーダーに運転中の車を表示させないようになる。
さらにエンジンブレーキを減らす効果も付く。
・High Burn Fuel(車MOD)
自分の車が爆発したときのダメージを無効化する?
・これらのMODはSocial districtのWildeからも期間限定で買うことができます。
●その他
・味方がフィールドサプライヤーなどのMODを使うと、HUDとレーダー上にアイコンが表示されるようになった。
・車MODのBrickを発動してから降りても、敵のレーダーには表示され続ける(まだ車に乗っているように見える)ようになった。
・Kevlar 2の移動速度が15%低下から10%低下になった。
・Kevlar 3の疾走時の加速が30%低下から20%低下になった。
・Clotting Agent 3の回復開始時間が90%短縮から80%短縮(今までの100%短縮は表記ミスであった)、
回復完了時間が133%増加から100%増加になった。
・何度も自殺を繰り返すとサーバーからKickされるようになった。
・ミッション終了時にランダム報酬の名前と、シンボルの場合テクスチャを表示するようになった。
・ファイトクラブのミッション中でも終了できるようになった。
●バグ修正
・グループでのDistricts移動時にクライアントがクラッシュした不具合を修正。
・リスポン選択画面中にクラン作成が行えなくなりました。
・車に乗っているときにニトロなどのMODが表示されなかった不具合を修正。
・複数のアイテムをまとめてドロップしたときに報酬を個数分得られるように変更。
・車からアイテムをドロップするときに同乗者が持っているアイテムもドロップできるように変更。
・ミッション中に味方をスタンさせてもデメリットをないように変更。
・Notoriety 5(バウンティー)状態のとき、レーダージャマーが機能しないように変更。
・衣服の修正
・CSGの説明文を変更。
・abandon missionコマンドを使用時にクライアントがクラッシュする不具合を修正。
続きは原文のみ
We're aiming at releasing a client update on Monday. Maintenance should be under three hours and will start at 10 AM GMT.
NEW CONTACTS:
Aletta Cadagan and Gumball!
Aletta and Gumball are
the two new contacts in 1.14.0. They’re specialist contacts, that have
twenty levels of progression and are available to high end players.
We’ve stuffed those twenty levels with clothing inventory and outfit
capacity increases, unlocks for some absolutely top of the line vehicles
and more brand new modifications than you’ll know what to do with.
We’ve also added an unlock for the Flare Gun and some new titles to help
you show everyone that you’re on the bleeding edge of progression.
Aletta and Gumball work for the Praetorian and G-Kings factions respectively and operate out of the Financial district. Aletta’s goals are much darker than previous contacts, with other members of the Praetorians thinking that bringing her into the city might have been like opening Pandora’s box – is she going to do more harm than good in the city? Will the ends justify the means?
As for Gumball… well, he’s just in it for the explosions. Nothing burns quite like a car after ten seconds of sustained fire with an ALI-G, huh?
If you are an Enforcer you'll find Aletta Cadagan on the Beacon and if you are a Criminal you'll find Gumball in the New Cross Skate park.
Aletta and Gumball work for the Praetorian and G-Kings factions respectively and operate out of the Financial district. Aletta’s goals are much darker than previous contacts, with other members of the Praetorians thinking that bringing her into the city might have been like opening Pandora’s box – is she going to do more harm than good in the city? Will the ends justify the means?
As for Gumball… well, he’s just in it for the explosions. Nothing burns quite like a car after ten seconds of sustained fire with an ALI-G, huh?
If you are an Enforcer you'll find Aletta Cadagan on the Beacon and if you are a Criminal you'll find Gumball in the New Cross Skate park.
NEW MODIFICATIONS:
The following new mods can be earned with Aletta and Gumball or they can be leased from Wilde in the Social district:
- Blow Torch (Orange Character Mod): This blowtorch will repair any metal objects it hits, especially useful to keep your vehicle in good repair. Not recommended for use as emergency first aid.
- Mobile Radar Tower (Blue Vehicle Mod): A Mobile Radar Tower in the trunk of your vehicle can detect nearby enemies and show them on your radar even when you are not inside the vehicle. Any enemies detected in this way can see your vehicle on their radar.
- Remote Detonator (Orange Character Mod): A custom detonator paired with small explosives planted within your personal vehicle allows you to explode it from a distance.
- Muffler (Red Vehicle Mod): A muffled exhaust hides your vehicle from enemy radar as long as you are not accelerating. Additional tweaks reduce engine braking, allowing you to coast for long distances.
- High Burn Fuel (Purple Vehicle Mod): Specialised Fuel that only ignites under heavy compression removes the dangerous explosion that often occurs under fire during the San Paro daily commute.
その他の変更および修正:
NEW HUD FEATURE:
- When players are targeting a vehicle, they now see that vehicle's modifiers on the HUD.
- When a modification is activate (for example a deployed Field Supplier) your team/group will now see a unique icon on the HUD and Radar, so that they know you have it active.
MODIFICATIONS:
- Vehicles will now continue to show up on the radar, if a player triggers Brick and then bails out the vehicle (so they can now use it as a diversionary tactic).
- The following changes have been made to Kevlar 3 / 2 and Clotting Agent 3:
- Kevlar 2 - Player run speed reduction from -15% to -10%.
- Kevlar 3 - Player Sprint speed reduction from -30% to -20%.
- Clotting Agent 3 - Player Regen Delay from -90% to -80%. (This also fixes the long standing typo where it says -100%). Also Reduces Regen Time increase from +133% to +100%.
SYSTEM:
- Added an auto kick system for excessive suicides.
MISSIONS:
- For the random rewards at the end of the mission, if the reward is a symbol then use the symbol's texture for the icon shown in the HUD.
- Show the names of random rewards at the end of the mission.
- We now allow players to exit Fight Club districts while on a mission.
TEXT:
- Shortening the subjects of random reward biographies to fit within the above display.
NPC PEDESTRIANS (OPTIMISATIONS):
- Fixed an issue where invalid location data was sometimes sent to clients when a pedestrian is killed.
BUG FIX
CLIENT CRASH:
- Fixed a client crash that could occur when switching districts while grouped.
UI:
- Prohibit the creation of clans when the elective spawning map is open.
- Activatable vehicle mods will no longer be blank if you have a character mod equipped.
MISSIONS:
- Raise events for each item delivered. Delivering multiple rewards simultaneously now rewards you the same as delivering them individually
- Passenger's task items are now auto-delivered while you are in the vehicle.
MISSIONS / LTL:
- Stunning a team-mate out of a mission no longer gives you a demerit.
- Fixed an issue where you could not hit a car in certain locations when a driver or passenger was in one of the front seats.
MODIFICATIONS:
- Radar jammer no longer jams your own radar when you are Notoriety 5.
ENVIRONMENT:
- Removing ability for players to run along a thin ledge of a building to access a camping spot on the Money Maker Warehouse in Waterfront.
- Fixing floating Vehicle spawn symbols at St Medina's Hospital.
CLOTHING:
- APB now applies Ninjette FM Tactical Belt customisation correctly (black with grey outline) and has the correct icon.
WEAPONS:
- Fixed minor issues with CSG description text.
MISSIONS:
- Fixed an issue that would cause your client to crash if you tried to abandon an unopposed mission.
ENVIRONMENT FIXES (ASYLUM):
- Replaced boxes in the DJ room that had no collision with correct prefab that does have collision.
- Fixed Graffiti decal that was cut in half on one of the interior walls.
- Replaced crates in the swimming pool, which players could previously float on top of, with a kickable set.
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