2013年12月12日木曜日

12月12日のアップデート内容

フォーラムURL:http://forums.gamersfirst.com/topic/338765-patch-1141-461/

メンテナンスは3時間以内で終わる予定。19時から始まり22時に終わります。

-内容-
●クリスマスイベントの開始
・イベント中、Financial DistrictにNPCが追加され、Joker Ticketが貰えるDaily Activitiesを受けることが出来る。
・Enforcerには"Elforcer"、Criminalには"Criminelf"のNPCが追加される。

●イベントNPCから貰える物(青色で表記)
Lv2:HoHoHoPGLSnowball
Lv3:Silent NightJingle BellsのThemes
Lv4:Snowman Head
Lv5:Snowman Headにつけることの出来るCustom Eyes
Lv6:Snowman Headにつけることの出来る石炭のような目にんじんの鼻

●イベントROLE
・Snowball Fight!
 20 snowball killsで"Snowballer"タイトル
 50 snowball killsで"Candy Cane"武器スキン
・Snowball Wars!
 コンプリートすることでSanta HatReindeer Antlersを入手できる。

●限定販売タイトル
・イベントNPCから下記のタイトルを各10Joker Ticketsで購入することが出来る。
    Naughty
    Nice
    The Red Nosed Criminal (Criminal限定)
    The Red Nosed Enforcer (Enforcer限定)

●新しいゲームモード"Snowball Wars"の実装
・イベントNPCから貰えるHoHoHoPGLとSnowballを装備して雪合戦をするためのモード?
・MAP内でスノーボールウォーズのエリアが指定されて雪合戦が始まる。
フラックジャケットはスノーボールウォーズエリア内では無効となる。
・このゲームモードは試験的に導入されているので公式フォーラムにて意見を募集している。

●バグ修正、仕様変更
・Mobile Radar Towerの場所をミッション外の人からも見えるように変更。
・Punk Packの服装の説明文を変更。
ガレージエディタのメッセージを変更。
・Blow Torchを車内で出せないように修正。
・車を破壊後もレーダーにMobile Radar Towerの表示が出ていた不具合を修正。
・STACの射撃音量を適正レベルに変更。 
・チームメンバーがアクティブMODを使用したときに、HUD上に表示されないことのあった不具合を修正。
・VIPミッションの"VIP Lives"と"VIP Takeouts"の表示の問題を修正。 

原文はこちら
We're aiming at releasing a client update tomorrow (Thursday) providing it passes testing today. Maintenance should be under three hours and will start at 10 AM GMT.

Christmas Event:


Regular Action Districts - Elves:


The trouble making Elves return to the Financial district and they now have their own Daily Activities, which reward Joker Tickets.


If you are an Enforcer you'll be able to find "Elforcer" in Merchant Park, and if you are a Criminal you'll be able to find "Criminelf" in Border, just off Jagalchi Street.


Contact Rewards:

Level 2:

  • HoHoHoPGL (Snowball firing grenade launcher). This weapon has four "Chipmas" (trademarked by Farfletched) tunes that it will randomly play for its wind-up.
  • A Snowball. A deadly Snowball. So deadly, we've capitalized the S.


Level 3:

  • Silent Night & Jingle Bells Themes.

Level 4:

  • A Snowman Head.

Level 5:

  • Custom Eyes and Mouths for your Snowman Head.

Level 6:

  • Coal Eyes and a Carrot Nose for your Snowman Head, plus the title "Snowman".

NOTE: There should be an introductory mail for the Elves, and then a mail for each standing level you gain with them.



ROLE:

Snowball Fight!

  • Unlocks "Snowballer" Title (20 snowball kills)
  • Candy Cane Weapon Skins (50 snowball kills)


TITLES:

  • Naughty
  • Nice
  • The Red Nosed Criminal
  • The Red Nosed Enforcer

All these titles can be bought from the Elves for 10 Joker Tickets (faction-specific titles are only for their respective faction)

New Mode - Minigames - Snowball Wars:

1.14.1 brings a new type rule set to APB called "minigames". Minigames is a new system that allows us to create new types of events. The initial version of this system supports a new and unique mode that was specially created for Christmas: Snowball Wars!

Snowball Wars takes place in separate districts which, instead of missions, run a Snowball Fight mini-game that will direct all players in the district to a unique location for a massive snowball fight! (Snowballs and OPGL snowball launchers are force equipped).

At the start of each snowball fight, the system chooses a district block (from a list of eligible blocks we define) and informs players that the snowball fight is there. Once a player sets foot inside the block, they are PvP unlocked for as long as they stay in that block (plus a few seconds after, to avoid exploits). While PvP unlocked, players can kill each other in order to decrement the lives for the other team (defined by the number of players in the district when the snowball fight started). If there are no players of a side in a block (represented by a flashing faction logo on the HUD), then their lives will slowly decline (the minimum number of lives for a snowball Fight is 10 per side - when there are more than 2 players per faction, every available player in the district will add 3 to this count).

Once a team has 0 lives left, they lose the fight and all players are rewarded small amounts of cash for taking part. A new role will also be incremented, which is scored in the following way: 1 point for taking part (killing / assisting / dying honourably at least once) and an extra point for winning.

After the fight has finished a new block will be selected and a new snowball fight starts!

Complete the new "Snowball Wars!" role to earn a Santa Hat and the new Reindeer Antlers for your character!


Please Note: The following will not count as valid Snowball Fight kills:

  • Out of area suicides
  • Suicides without an enemy assist
  • Kills with cars
  • Friendly kills
  • Kills that are made by weapons other than the snowball launcher and snowball
  • Kills made by people not assigned to the Snowball Fight
  • Kills made by non-weapon explosions

Flak jacket will be disabled in Snowball Wars districts.

In time, we hope to further expand upon this minigames system so that we can bring all sorts of new, dynamic, and interesting gameplay mechanics to APB:R. Please let us know what you think on our forums and a very Merry Christmas from everyone at Reloaded.



MISCELLANEOUS CHANGES AND FIXES:

MODIFICATIONS (MOBILE RADAR TOWER):

  • Now shows the opponents to the player's team, rather than just the individual player who owns the modification.

TEXT (CLOTHING):

  • Added descriptions for the Punk Pack clothing items.

GARAGE EDITOR:

  • Altered the message telling the user about the use of the colour picker, depending on whether the selected vehicle component is interior or not.

BUG FIX (GARAGE):

  • In the Garage, ensure that wheels use the default colour text (as with interior components).

BUG FIX (MODIFICATIONS):

  • When you die inside a vehicle with blowtorch activated, you will now no longer respawn with a blowtorch in your hand.
  • Fixed an issue that previously caused the vehicle icon, that is present when using Mobile Radar Tower, to still be present on screen after the vehicle was destroyed.

BUG FIX (AUDIO):

  • Fixed the volume level of the STAC (previously, it was a tad loud...).

BUG FIX (HUD):

  • Fixed an issue that could previously cause HUD markers not to be shown above players heads when they were using certain modifications.

BUG FIX (ASYLUM - UI - DUAL VIP MISSIONS):

  • Fixing UI issue where opposing team would show reversed titles for 'VIP Lives' and 'VIP Takeouts'.

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