2013年6月25日火曜日

6月25日のアップデート内容

フォーラムURL:http://forums.gamersfirst.com/topic/308998-tuesday-is-patch-day-25th-june-update/
18時から3~4時間の間メンテ予定

結構大きなアップデートになります。

内容は大きく分けて二つで新しいスポーンシステムの導入と新しいユーザーインターフェイスの導入。

●新しいスポーンシステム
・プレイヤーが死んだときに復活する場所を選べるようになった。
・モバイルスポーンポイントというMODが追加され、そのMODがセットされた車に復活できるようになる。なお、このMODは低ランクから使えるようになるみたいです。
モバイルスポーンポイントMODは青色でした!予想的中!!

●MAPにいくつかのオブジェクトの追加または削除
これは変更箇所が多く書ききれないので実際に見て確認をお願いします。

●脅威ランクの割合変更
緑:9%
銅:31%
銀:40%
・金:20%
前と比べて金の割合が半分になったみたいです。
 
●車の体力増加
・Patriot T-25 : 1200→1300
・Patriot Vegas G20 : 1250→1350
・Dolton Fresno : 1350→1450
・Benkz Mhuller M1 : 1825 ←町で走ってる、青いバンです。別名セキュリティーカー。
・Packer Ceresco : 1200→1250
・Nulander Pioneer : 1400→1600
・Seiyo Espacio : 1400→1600
・Montane : 1150→1250
OSMAWに耐える車が多く増えました。DMR-AVで1マガジン爆破もできなくなってつらい。
Steel Platingの最高速度減少効果も緩和され lv1:5%→2% lv2:10%→4% lv3:15%→6%と半分以下の数値となりました。

●その他のバグ修正
・ジョーカーチケットで1スロットと3スロットのN-SSW 74が買えるようになった。
・MODがNPCに売れるようになった。
・壁の裏からBURNができた不具合を修正。
など、多数の修正があります。

続きは原文のみ
Release Notes

1.12.0 introduces two main features into APB:

i. An Elective Spawning System for opposed missions.

ii. The introduction of the Scaleform User Interface. 1.12.0 starts with the game's front end, but we'll be expanding it over time to be integrated into the whole game.

Elective Spawn System:

We've been working on an Elective Spawning System which will allow players to choose where to spawn themselves. At its core, this uses the same set of rules that our current spawning system does, but instead of choosing the best one, it chooses the top five. We have also added an additional rule to remove spawn points close to chosen ones, so once it chooses the first spawn point, it won't pick the one beside it as well.

Now, when you die you will be returned to a spawn map with a selection of spawn zones. The system still picks a favourite (and it will eventually spawn you here if you don't pick yourself), but if you feel that one of the others is better for you, you can choose that instead. During the spawn time, you are free to change where you are about to spawn, and when the timer is up it will spawn you at your chosen point. In addition, you can see where any other dead teammates are about to spawn, allowing you to make tactical decisions about where you want to be.
There is one caveat here. If an enemy gets too close to one of your spawn zones, that spawn zone will be rendered invalid as long as they are close. Any players that have chosen that spawn zone will need to select another.

On top of this system, we have also added Spawn Waves. If you die shortly after a teammate, you will inherit his spawn timer and his selection of spawn points. This especially helps fights in public groups, where players often attack piecemeal. Now, if you all die within 8 seconds of each other you'll spawn at the same time, which helps increase group cohesion and provide more opportunities for teamwork.

Elective Spawn - A New Spawn Point Mod For Vehicles:

We've also added a new modification for spawning within vehicles, simply called "Mobile Spawn Point". Any group with this mod equipped in their vehicles can choose to spawn directly into the vehicle instead of at one of the other spawn points, as long as the vehicle isn't too close to an enemy, on fire, and has available seats (and to avoid some exploiting, is within bounds of the map). This is a huge change. It potentially opens the game up to be much more heavily based around player vehicles, and hunting them down / protecting them. As such, we need to open this functionality to everyone, so this modification will be unlocked to all players very early in progression, be awarded as part of the initial set, and will also be available on the default starting vehicle.

You can read more about these features on our blog: http://apbreloaded.gamersfirst.com/


Other Changes in 1.12.0:

ENVIRONMENT CHANGES - FINANCIAL:

Changed the back of the bank in Financial to make the roof easier to assault

Moved the task target drop off point from the front of city hall to behind one of the city hall pillars

Moved the bomb point in front of city hall to one of the side rooms

Added various props to make task points slightly easier to do inside City Hall

Removed a vehicle mission point near Violet & Mirri that was difficult to deal with

Added various small props to City Hall

Added various props to the Border High School roof, also added a new access point

Adding a ladder access to the roof above Wilson LeBoyce

Added various props to block 24 (Cross City Cabs Depot area) to improve gameplay flow, and added new scaffolding to get onto a roof that previously only had one way up

Fixed a vehicle spawn point in the multi-story car park (Block 29) that would occasionally spawn mission objectives in an out of bounds area

Fixing Floating Vehicle Spawn decals in LeBoyce's Car Park

Fixed Z-fighting on the roof of the road that runs under (and just up from) Mist

Fixed the level of detail issue that prevented the lower part of a building on Exchange Street being shown from upper floor of The Beacon

Removed an exploitable fence in Gresty

Fixed the lighting on the roof of the Gazebo

Fixed a lighting issue with the tower plaza building

Added a street market to the Park area in Border, across from The Plantagenet

Removed a satellite dish in Eastside, as it was extremely difficult to do as a task target

Removed ladder access to the highest roof on the hospital. Moved a ladder and added cover to a facing point too, making it easier to clear people off of the roof

Fixed Blocking volume in "The Needles - Seindorf", so it correctly stops players entering an illegal area



ENVIRONMENT CHANGES - WATERFRONT:

Fixed a crime target in the Yard Stretch that could previously be completed from the other side of the wall

Fixed collision issues that previously allowed access inside the roof of Baylan Logistics Import/Export

Fixed display issues with the open world graffiti point near the Baylan Logistics Warehouse so that graffiti is now correctly displayed on it

Fixed a collision issue in the Atlas Apartments in Prentiss

Fixed a door that was not aligned properly in Netherport - The Rev

Fixed various issues with the roof top west of Eva Orlandez

Fixed various level of detail issues in the Docks of Waterfront and added more yachts

Fixed a level of detail issue that did not properly show the roof of the Traditional Sushi Restaurant from a distance

Improved access to Open World Graffiti Point in New Haven Road

Fixed an out of bounds exploit in the Ward Street Apartment's car park

Moved props in the Wharfside's Vacant Warehouses to prevent exploits during item hold missions

Lowered the fence around Rimbaud Cocktails so it can now be easily jumped over

Fixed a Z-fighting issue on the second floor of the Atlas Apartments

Fixed a camp spot in Sandford Keep

Added a blocking volume on the top of the San Paro Port Authority building, which will prevent players from getting places they shouldn't be allowed...



ENVIRONMENT CHANGES - BAYLAN:

Grounded some floating props


THREAT:

Rebalanced threat levels based on data from users active in the last month. With the adjustments, the percentage players in each level is now:

Green: 9%

Bronze: 31%

Silver: 40%

Gold: 20%


VEHICLE HEALTH CHANGES:

Patriot T-25 : 1200-1300

Patriot Vegas G20 : 1250-1350

Dolton Fresno : 1350-1450

Benkz Mhuller M1 : 1825

Packer Ceresco : 1200-1250

Nulander Pioneer : 1400-1600

Seiyo Espacio : 1400-1600

Montane : 1150-1250

We've also reduced the penalty on Steel Plating from 5/10/15% to 2/4/6%, which also indirectly increases vehicle health by making the mod more viable.


Miscellaneous Changes and Bug Fixes:

SCORE: Added additional checks to prevent you getting score for arrests and knock outs against people of maximum heat
JOKER STORE: Adding the N SSW 74 to the Joker Store in both 1 slot and 3 slot guises

JOKER STORE: Added the competition winning Air Mech Vehicle to the Joker Store

DESIGN (TEXT): Adding line-break to the tooltips for inability to purchase items

DESIGN (TEXT): Adjusting all references to 'Armour', 'Armoury' or 'Armoured' to use the American 'Armor' instead

DESIGN (TEXT): Changing all mentions of 'Calibre' to the american 'Caliber'

DESIGN (TEXT): Fixing a number of typos in Birth and Templeton's mails

DESIGN (TEXT): Fixed an issue where the HVR-243 was occasionally referred to as the HVR-232

DESIGN (TEXT): Fixing minor typo on one of the effects of Hunting Sight 3

DESIGN (TEXT): Flagging correct hud message for Hack Assists

DESIGN (TEXT): Fixed a few grammatical error's in Speedball's biography

DESIGN (TEXT): Adjusting names of N SSW's to fall into the usual naming convention for Nekrova weapons

DESIGN: Added Airmech Bomber vehicle to Joker Distribution store.

DESIGN (TEXT): Removed last sentence in Nano description as it was truncated

DESIGN (MODS): Allowing players to sell modifications to the shop

DESIGN (MISSIONS - TEXT): Adjusting 'GUN-KINGS' mission to reference Prentiss Tigers rather than Bloodroses

DESIGN (MISSIONS): Changing Investigate stage of 'Bookie on the Run' to spawn 3 items rather than 1 spawning elsewhere

DESIGN (ENVIRONMENT): Stopping players using a vehicle to reach a specific area in Financial Block 01 (The Needles - which is to the left of Mist)

DESIGN (ENVIRONMENT): Fixed an issue where players could get vehicles into the Cross City Cab's office

DESIGN: Fixed the issue that could cause "pocketed" grenades to explode on you

DESIGN: Players can no longer perform arson objectives from behind walls

DESIGN (REWARDS): Balancing 'End of Mission Medal' rewards. This adds score for the Champion medal, while increasing the rewards for the Judicator medals. Note, the reward for Champion isn't exceptionally high. This is due to it not being a gameplay style we want to heavily encourage (we want players to work as a team, not feel upset when their teammate gets to a point first)

DESIGN (HEAT): Criminal players now lose heat for killing players in their own group, or teammates in the same mission

AUDIO: Changed the vehicle amp distances from 35, 45, 60, 75, 85 to 30, 35, 45, 55, 60. This will better balance the audio levels when the vehicles are in the distance

AUDIO: Fixed an issue that was causing the Joker Vending machine speech to play as soon as the player entered relevancy with one

VEHICLES: Fixed the Kurai kit 1 & 2 spoiler damage distortion issue

UI: When deciding whether to turn a reticule red when over a vehicle, take into account passengers if there is no driver

UI: Fixing incorrect UI icon for Charge Cisco Boomer Raptor III Lights

UI: Hooked up additional suicide icons and corrected the numbering error that was present on the icons before. These new icons will now trigger from 2-10 suicides and then 15, 20, 25 & 30

DECAL: Fixed a visually corrupt preset symbol ("CogBot 9000")

CLOTHING: Added an additional check when deploying an outfit. This checks that all the clothing items are in outfit layers. Any clothing item which isn't in an outfit layer is removed. This scenario can occur when a player deletes an item which has another item dependent on it

SPLASH SCREEN: Added the 1.12.0 splash screen 

5 件のコメント:

  1. ますます、Vegasが神がかってくるな…!

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    1. VegasのOSMAW受けてからの横火吹きが無くなるのはつええよなあ

      削除
    2. 試してみたらOSMAW撃ったら横から火吹き出したわ。
      でも、その後の攻撃に少し耐えるようになったからいいね。

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  2. 解説助かります

    >>●脅威ランクの割合変更
    ・緑:9%
    ・銅:31%
    ・銀:40%
    ・金:20%
    前と比べて金の割合が半分になったみたいです。

    ということは、かなり銀カンスト等が出てくるようになるのでしょうかねー?

    返信削除
    返信
    1. こんな適当翻訳でよければ、これからも続けていきます!

      前よりは銀の割合が増えると思いますね。
      金ランクが本当に強い人だけになりそうな予感。

      削除