フォーラムURL:http://forums.gamersfirst.com/topic/308998-tuesday-is-patch-day-25th-june-update/
18時から3~4時間の間メンテ予定
結構大きなアップデートになります。
内容は大きく分けて二つで新しいスポーンシステムの導入と新しいユーザーインターフェイスの導入。
●新しいスポーンシステム
・プレイヤーが死んだときに復活する場所を選べるようになった。
・モバイルスポーンポイントというMODが追加され、そのMODがセットされた車に復活できるようになる。なお、このMODは低ランクから使えるようになるみたいです。
モバイルスポーンポイントMODは青色でした!予想的中!!
●MAPにいくつかのオブジェクトの追加または削除
これは変更箇所が多く書ききれないので実際に見て確認をお願いします。
●脅威ランクの割合変更
・緑:9%
・銅:31%
・銀:40%
・金:20%
前と比べて金の割合が半分になったみたいです。
●車の体力増加
・Patriot T-25 : 1200→1300
・Patriot Vegas G20 : 1250→1350
・Dolton Fresno : 1350→1450
・Benkz Mhuller M1 : 1825 ←町で走ってる、青いバンです。別名セキュリティーカー。
・Packer Ceresco : 1200→1250
・Nulander Pioneer : 1400→1600
・Seiyo Espacio : 1400→1600
・Montane : 1150→1250
OSMAWに耐える車が多く増えました。DMR-AVで1マガジン爆破もできなくなってつらい。
Steel Platingの最高速度減少効果も緩和され lv1:5%→2% lv2:10%→4% lv3:15%→6%と半分以下の数値となりました。
●その他のバグ修正
・ジョーカーチケットで1スロットと3スロットのN-SSW 74が買えるようになった。
・MODがNPCに売れるようになった。
・壁の裏からBURNができた不具合を修正。
など、多数の修正があります。
続きは原文のみ
Release Notes
1.12.0 introduces two main features into APB:
i. An Elective Spawning System for opposed missions.
ii. The introduction of the Scaleform User Interface. 1.12.0 starts with
the game's front end, but we'll be expanding it over time to be
integrated into the whole game.
Elective Spawn System:
We've been working on an Elective Spawning System which will allow
players to choose where to spawn themselves. At its core, this uses the
same set of rules that our current spawning system does, but instead of
choosing the best one, it chooses the top five. We have also added an
additional rule to remove spawn points close to chosen ones, so once it
chooses the first spawn point, it won't pick the one beside it as well.
Now, when you die you will be returned to a spawn map with a selection
of spawn zones. The system still picks a favourite (and it will
eventually spawn you here if you don't pick yourself), but if you feel
that one of the others is better for you, you can choose that instead.
During the spawn time, you are free to change where you are about to
spawn, and when the timer is up it will spawn you at your chosen point.
In addition, you can see where any other dead teammates are about to
spawn, allowing you to make tactical decisions about where you want to
be.
There is one caveat here. If an enemy gets too close to one of your
spawn zones, that spawn zone will be rendered invalid as long as they
are close. Any players that have chosen that spawn zone will need to
select another.
On top of this system, we have also added Spawn Waves. If you die
shortly after a teammate, you will inherit his spawn timer and his
selection of spawn points. This especially helps fights in public
groups, where players often attack piecemeal. Now, if you all die within
8 seconds of each other you'll spawn at the same time, which helps
increase group cohesion and provide more opportunities for teamwork.
Elective Spawn - A New Spawn Point Mod For Vehicles:
We've also added a new modification for spawning within vehicles, simply
called "Mobile Spawn Point". Any group with this mod equipped in their
vehicles can choose to spawn directly into the vehicle instead of at one
of the other spawn points, as long as the vehicle isn't too close to an
enemy, on fire, and has available seats (and to avoid some exploiting,
is within bounds of the map). This is a huge change. It potentially
opens the game up to be much more heavily based around player vehicles,
and hunting them down / protecting them. As such, we need to open this
functionality to everyone, so this modification will be unlocked to all
players very early in progression, be awarded as part of the initial
set, and will also be available on the default starting vehicle.
You can read more about these features on our blog: http://apbreloaded.gamersfirst.com/
Other Changes in 1.12.0:
ENVIRONMENT CHANGES - FINANCIAL:
Changed the back of the bank in Financial to make the roof easier to assault
Moved the task target drop off point from the front of city hall to behind one of the city hall pillars
Moved the bomb point in front of city hall to one of the side rooms
Added various props to make task points slightly easier to do inside City Hall
Removed a vehicle mission point near Violet & Mirri that was difficult to deal with
Added various small props to City Hall
Added various props to the Border High School roof, also added a new access point
Adding a ladder access to the roof above Wilson LeBoyce
Added various props to block 24 (Cross City Cabs Depot area) to improve
gameplay flow, and added new scaffolding to get onto a roof that
previously only had one way up
Fixed a vehicle spawn point in the multi-story car park (Block 29) that
would occasionally spawn mission objectives in an out of bounds area
Fixing Floating Vehicle Spawn decals in LeBoyce's Car Park
Fixed Z-fighting on the roof of the road that runs under (and just up from) Mist
Fixed the level of detail issue that prevented the lower part of a
building on Exchange Street being shown from upper floor of The Beacon
Removed an exploitable fence in Gresty
Fixed the lighting on the roof of the Gazebo
Fixed a lighting issue with the tower plaza building
Added a street market to the Park area in Border, across from The Plantagenet
Removed a satellite dish in Eastside, as it was extremely difficult to do as a task target
Removed ladder access to the highest roof on the hospital. Moved a
ladder and added cover to a facing point too, making it easier to clear
people off of the roof
Fixed Blocking volume in "The Needles - Seindorf", so it correctly stops players entering an illegal area
ENVIRONMENT CHANGES - WATERFRONT:
Fixed a crime target in the Yard Stretch that could previously be completed from the other side of the wall
Fixed collision issues that previously allowed access inside the roof of Baylan Logistics Import/Export
Fixed display issues with the open world graffiti point near the Baylan
Logistics Warehouse so that graffiti is now correctly displayed on it
Fixed a collision issue in the Atlas Apartments in Prentiss
Fixed a door that was not aligned properly in Netherport - The Rev
Fixed various issues with the roof top west of Eva Orlandez
Fixed various level of detail issues in the Docks of Waterfront and added more yachts
Fixed a level of detail issue that did not properly show the roof of the Traditional Sushi Restaurant from a distance
Improved access to Open World Graffiti Point in New Haven Road
Fixed an out of bounds exploit in the Ward Street Apartment's car park
Moved props in the Wharfside's Vacant Warehouses to prevent exploits during item hold missions
Lowered the fence around Rimbaud Cocktails so it can now be easily jumped over
Fixed a Z-fighting issue on the second floor of the Atlas Apartments
Fixed a camp spot in Sandford Keep
Added a blocking volume on the top of the San Paro Port Authority
building, which will prevent players from getting places they shouldn't
be allowed...
ENVIRONMENT CHANGES - BAYLAN:
Grounded some floating props
THREAT:
Rebalanced threat levels based on data from users active in the last
month. With the adjustments, the percentage players in each level is
now:
Green: 9%
Bronze: 31%
Silver: 40%
Gold: 20%
VEHICLE HEALTH CHANGES:
Patriot T-25 : 1200-1300
Patriot Vegas G20 : 1250-1350
Dolton Fresno : 1350-1450
Benkz Mhuller M1 : 1825
Packer Ceresco : 1200-1250
Nulander Pioneer : 1400-1600
Seiyo Espacio : 1400-1600
Montane : 1150-1250
We've also reduced the penalty on Steel Plating from 5/10/15% to 2/4/6%,
which also indirectly increases vehicle health by making the mod more
viable.
Miscellaneous Changes and Bug Fixes:
SCORE: Added additional checks to prevent you getting score for arrests and knock outs against people of maximum heat
JOKER STORE: Adding the N SSW 74 to the Joker Store in both 1 slot and 3 slot guises
JOKER STORE: Added the competition winning Air Mech Vehicle to the Joker Store
DESIGN (TEXT): Adding line-break to the tooltips for inability to purchase items
DESIGN (TEXT): Adjusting all references to 'Armour', 'Armoury' or 'Armoured' to use the American 'Armor' instead
DESIGN (TEXT): Changing all mentions of 'Calibre' to the american 'Caliber'
DESIGN (TEXT): Fixing a number of typos in Birth and Templeton's mails
DESIGN (TEXT): Fixed an issue where the HVR-243 was occasionally referred to as the HVR-232
DESIGN (TEXT): Fixing minor typo on one of the effects of Hunting Sight 3
DESIGN (TEXT): Flagging correct hud message for Hack Assists
DESIGN (TEXT): Fixed a few grammatical error's in Speedball's biography
DESIGN (TEXT): Adjusting names of N SSW's to fall into the usual naming convention for Nekrova weapons
DESIGN: Added Airmech Bomber vehicle to Joker Distribution store.
DESIGN (TEXT): Removed last sentence in Nano description as it was truncated
DESIGN (MODS): Allowing players to sell modifications to the shop
DESIGN (MISSIONS - TEXT): Adjusting 'GUN-KINGS' mission to reference Prentiss Tigers rather than Bloodroses
DESIGN (MISSIONS): Changing Investigate stage of 'Bookie on the Run' to spawn 3 items rather than 1 spawning elsewhere
DESIGN (ENVIRONMENT): Stopping players using a vehicle to reach a
specific area in Financial Block 01 (The Needles - which is to the left
of Mist)
DESIGN (ENVIRONMENT): Fixed an issue where players could get vehicles into the Cross City Cab's office
DESIGN: Fixed the issue that could cause "pocketed" grenades to explode on you
DESIGN: Players can no longer perform arson objectives from behind walls
DESIGN (REWARDS): Balancing 'End of Mission Medal' rewards. This adds
score for the Champion medal, while increasing the rewards for the
Judicator medals. Note, the reward for Champion isn't exceptionally
high. This is due to it not being a gameplay style we want to heavily
encourage (we want players to work as a team, not feel upset when their
teammate gets to a point first)
DESIGN (HEAT): Criminal players now lose heat for killing players in their own group, or teammates in the same mission
AUDIO: Changed the vehicle amp distances from 35, 45, 60, 75, 85 to 30,
35, 45, 55, 60. This will better balance the audio levels when the
vehicles are in the distance
AUDIO: Fixed an issue that was causing the Joker Vending machine speech to play as soon as the player entered relevancy with one
VEHICLES: Fixed the Kurai kit 1 & 2 spoiler damage distortion issue
UI: When deciding whether to turn a reticule red when over a vehicle, take into account passengers if there is no driver
UI: Fixing incorrect UI icon for Charge Cisco Boomer Raptor III Lights
UI: Hooked up additional suicide icons and corrected the numbering error
that was present on the icons before. These new icons will now trigger
from 2-10 suicides and then 15, 20, 25 & 30
DECAL: Fixed a visually corrupt preset symbol ("CogBot 9000")
CLOTHING: Added an additional check when deploying an outfit. This
checks that all the clothing items are in outfit layers. Any clothing
item which isn't in an outfit layer is removed. This scenario can occur
when a player deletes an item which has another item dependent on it
SPLASH SCREEN: Added the 1.12.0 splash screen
ますます、Vegasが神がかってくるな…!
返信削除VegasのOSMAW受けてからの横火吹きが無くなるのはつええよなあ
削除試してみたらOSMAW撃ったら横から火吹き出したわ。
削除でも、その後の攻撃に少し耐えるようになったからいいね。
解説助かります
返信削除>>●脅威ランクの割合変更
・緑:9%
・銅:31%
・銀:40%
・金:20%
前と比べて金の割合が半分になったみたいです。
ということは、かなり銀カンスト等が出てくるようになるのでしょうかねー?
こんな適当翻訳でよければ、これからも続けていきます!
削除前よりは銀の割合が増えると思いますね。
金ランクが本当に強い人だけになりそうな予感。